XR Service Delivery

WebXR & Interactive Web Experiences

Browser-based 3D, AR, and VR experiences — no app install, instant access, maximum reach.

Construction Manufacturing Energy
Business Outcome

Immersive web experiences using WebXR, Three.js, and WebGL — product configurators, virtual showrooms, and interactive 3D that runs in any browser.

What We Optimize
  • Risk reduction through simulation
  • Faster workforce capability building
  • Measurable training outcomes
What You Get
  • Scenario design and implementation
  • Pilot analytics and reporting
  • Deployment and scale guidance

How This Service Works

Browser-based 3D, AR, and VR experiences — no app install, instant access, maximum reach.

Not every immersive experience needs a headset or an app store. HapzXR builds browser-based 3D and XR experiences that load instantly, work across devices, and reach audiences without installation friction.

What We Build

  • 3D product configurators — let customers customize colors, materials, and options in real-time 3D
  • Virtual showrooms — explorable 3D environments for products, properties, or portfolios
  • WebAR try-on — place products in the real world using phone cameras, no app required
  • Interactive training modules — lightweight 3D scenarios that run in the browser for onboarding and education
  • Data visualization — 3D dashboards and spatial data exploration interfaces

Technology Stack

  • WebXR API for immersive VR/AR sessions in compatible browsers
  • Three.js / Babylon.js for high-performance 3D rendering
  • React Three Fiber for component-driven 3D UI
  • glTF/GLB optimized asset pipelines for fast loading

Why Web-Based?

  • Zero install — share a link, get instant access
  • Cross-platform — works on phones, tablets, desktops, and VR headsets
  • SEO-friendly — indexable content drives organic discovery
  • Easy updates — deploy changes without app store review cycles

Bottom line: reach more people, faster — with immersive 3D experiences that live on the web and work everywhere.

Time-Boxed Pilot (4 Weeks)

Measurable outcomes. Week-4 go/no-go decision. Optional 1-week discovery workshop; fee creditable on pilot.

  1. Capture & Plan

    SOPs, hazards, and success metrics.

  2. Prototype

    Playable slice on Quest 3 / PCVR.

  3. Iterate + Analytics

    Scoring, error logs, and dashboards.

  4. Pilot + Report

    Run with users; deliver results + roadmap.

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