XR Service Delivery

3D Art & Asset Production

3D models, environments, characters, and animations for XR, games, and visualization.

Construction Manufacturing Energy
Primary Outcome

High-quality 3D art production — from concept to optimized assets — for VR/AR applications, games, digital twins, and interactive experiences.

Execution Focus
  • Risk reduction through simulation
  • Faster workforce capability building
  • Measurable training outcomes
You Receive
  • Scenario design and implementation
  • Pilot analytics and reporting
  • Deployment and scale guidance

Overview

Every immersive experience is only as good as its visual quality. HapzXR’s 3D art team produces assets, from photorealistic industrial equipment to stylized characters — optimized for real-time performance on target hardware.

What We Produce

  • Hard-surface modeling — equipment, machinery, tools, vehicles, and architectural elements
  • Environment art — industrial sites, offices, warehouses, outdoor terrain, and interior spaces
  • Character art — rigged characters with animations for training scenarios and games
  • UI/UX art — spatial interfaces, HUDs, menus, and interactive elements for XR
  • VFX and particles — fire, smoke, sparks, liquid, and environmental effects

Pipeline & Optimization

  • PBR texturing with Substance Painter/Designer for realistic materials
  • LOD (Level of Detail) generation for mobile, standalone, and PC VR targets
  • Optimized poly counts and texture atlasing for stable frame rates
  • Unity and Unreal-ready export with proper materials, colliders, and metadata

Formats & Delivery

  • FBX, glTF/GLB, OBJ, USD for cross-platform compatibility
  • Texture sets in 1K–4K resolution based on target platform
  • Animation files with blend trees and state machines for game engines
  • Source files (Blender, Maya, ZBrush) for ongoing iteration

Bottom line: we handle the art pipeline so your development team can focus on building experiences — with assets that look great and run smoothly on target hardware.

Time-Boxed Pilot (4 to 6 Weeks)

Measurable outcomes. Week-4 go/no-go decision. Optional 1-week discovery workshop; fee creditable on pilot.

  1. Capture & Plan

    SOPs, hazards, and success metrics.

  2. Prototype

    Playable slice on Quest 3 / PC VR.

  3. Iterate + Analytics

    Scoring, error logs, and dashboards.

  4. Pilot + Report

    Run with users; deliver results + roadmap.

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